There are several MUSH features that have extensive RP stats,
all used as reference to enhance and assist in role and game play.

Weapons - Pistol GradeWeapons - Rifle GradeWeapons - Melee GradeWeapons - Stun GradeArmorMaterials

These are terms that apply to the statistical type for each item:

DAMAGEDamage rating that the weapon inflicts, dependent upon full contact with target.
SIZERelative size of the weapon. This will be used to determine the ability to conceal a weapon as well as the number of weapons a person can carry.
ACRYWeapons accuracy.
ADDONSMounts where things can be added to the weapon.
A -- Things can be mounted above the weapon (like a scope).
B -- Things can be mounted below the weapon (like a bayonet or grenade launcher).
AMMOAmount of ammunition the weapon can carry.
BODYWeapon's endurance and chance of breakdown.
DIFFDifficulty for melee weapons.
ENERGYAmount of energy damage the armor dissapates.
PHYAmount of physical damage the armor dissapates.
DEXChange in dexterity caused by wearing the armor.


Return to the Main Page

Purpose | Factions | Roleplay | Way of the Force | Statistics
Mailing | Underworld | Alien Cabaret | Chargen Guide | Technology