

| Weapons - Pistol Grade | Weapons - Rifle Grade | Weapons - Melee Grade | Weapons - Stun Grade | Armor | Materials |
| These are terms that apply to the statistical type for each item: | |
| DAMAGE | Damage rating that the weapon inflicts, dependent upon full contact with target. |
| SIZE | Relative size of the weapon. This will be used to determine the ability to conceal a weapon as well as the number of weapons a person can carry. |
| ACRY | Weapons accuracy. |
| ADDONS | Mounts where things can be added to the weapon. A -- Things can be mounted above the weapon (like a scope). B -- Things can be mounted below the weapon (like a bayonet or grenade launcher). |
| AMMO | Amount of ammunition the weapon can carry. |
| BODY | Weapon's endurance and chance of breakdown. |
| DIFF | Difficulty for melee weapons. |
| ENERGY | Amount of energy damage the armor dissapates. |
| PHY | Amount of physical damage the armor dissapates. |
| DEX | Change in dexterity caused by wearing the armor. |
![]() | Purpose | Factions | Roleplay | Way of the Force | Statistics Mailing | Underworld | Alien Cabaret | Chargen Guide | Technology |